- Gmod darkrp server jobs maker how to#
- Gmod darkrp server jobs maker mod#
- Gmod darkrp server jobs maker mods#
High price means harder to get, but also potentially longer grinds.
Gmod darkrp server jobs maker mod#
If you think about adding a hunger mod to have what to spend money on, try dealing with players committing suicide to refresh the hunger bar. Is it because everyone has too much money and because of that nothing has value? If so, have a money sink of some kind, adjust the prices of items or decrease salaries. Something somewhere along the way it breaks apart and makes it less fun or whatever. If you know it's bad then you should 100% know why it's bad.
Gmod darkrp server jobs maker how to#
What i hate in GMod servers is bad economies but at the same time I have absoloutely no clue how to balance one myself. Paying for items from vendors or F4 menu takes money away from the economy, so in theory money becomes less common and more valuable. Receiving money from doing your job by the server (like selling items to an NPC) or passively via the salary mechanic brings money to the economy, so in theory money becomes more common and less valuable. Receiving money from other players makes the money go round, but the server doesn't gain or lose money - it just changes hands. That doesn't just apply to money, but content aswell. Base your design decisions on the playstyle you want to promote. What kind of gameplay are you going for? Are you going mostly for grinding money? Are you going for heavy emphasis on roleplaying? Dicking around and having fun? Base building and raiding? This is why I feel that asking for how much money you should start with is ultimately a minuscule decision in comparison to everything else, which is much more important. The issue with DarkRP is that it's a blank slate and people have tried to do all kinds of gameplay styles with it, some more successful than other. There's so many moving parts that even the slightest adjustments can have gigantic, long term consequences. Also take into consideration time and how active you have to be while making the drug or entity so factors would be - How active do you have to be to make it? - How long does it take to make? - How much does it cost?īalancing DarkRP stuff and economy is pretty much game design in a nutshell. I know how to do everything else with the server besides the economy, if you can logicaly balance these please once again contact me. For the big thing I will have trouble with is the gun dealer, i want it to be a little bit to buy a gun, you can buy the lower tier guns when you spawn (pistols maybe a really bad smg) and then grind more and more for better higher tier weapons, if anyone help me with this stuff please add me on discord !DogBoi#0001 or reply to this post. For the LSD mod And Cocaine mod they are pretty similar just less known.
Gmod darkrp server jobs maker mods#
For the zeros mods they have a fair amount of parts you have to buy to use together to make the money and i dont know how much to give for the selling and buying the parts. So majority of players in my discord is leaning towards 25k and i dont know what the delay should be for the printers or how much to give per print. Other mods are PVault, Final LSD Mod, Cocaine factory I have the zeros meth, yeast beast, firecrackers, trashman, pizza maker